Optimal layout spore cities5/20/2023 Just to be able to convert more planets to research worlds or ecumenopoli. I usually offload my beurocrates and artificial strategic resource buildings to habs as I can. ![]() Just pick up the arcology project ascension perk and build an ecumenopolis.īuildings tend to be whatever you need at the moment. If you want to do a hab only run, you do eventually have to do it, but in a normal origin, habs dedicated to industrial districts is wasteful. They are highly inefficient in terms of jobs to districts and additional housing. I don't recommend building habs that you build only industrial districts on. They are highly efficient and require no special resources for upkeep. I highly recommend building habs on research deposits and build research districts. Since you'll be allowed to build strategic resource buildings that require 0 mineral upkeep. Building habs over strategic resource deposits is worth it. And research deposits for research districts. You can go higher though by constructing housing buildings.Īnother piece of my own advice, you can build habs over energy deposits to get energy districts. If you want to maintain that high bonus, no more than 23-25 pops per hab is recommended. High population on habs is very difficult to achieve. So he advised one housing district to one resource district. To combat this in order to maintain that juicy +1.5 pop growth bonus, you have to not be stingy on housing districts and housing buildings. ![]() Habitats has very low planetary capacity, innately. So I'm just going to lift some of his advice and put it here. Stefan anon did a playthrough of void dwellers with a hab only run.
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